I was owner of the San Mateo province and in charge of making this Landmark in collaboration with Yannick Signahode as the first graphical Benchmark for Ghost Recon: Wildlands. It has been used for E3 communication, marketing, and walk-through trailer.
► World Building
► Terraforming
► Rock asset creation
► Propsing
► Decals placement ( tracks, tags, etc... )
- Vegetation: Maximilien Cleda
- Lighting: Denis Mercier
- Level Design: Pierre Berruer